This is my Ludum Dare 30 entry. The theme was Connected Worlds.
This is the first game I made since I moved from Zurich to Montreal. The whole games was made in a day or so. Most of the time I spent cleaning up the old infrastructure and making sure everything worked fine.
I've spent some time making sure the controllers were working fine and improving the rope mechanic. I think they turned out pretty well and it is super fun to circle around planets.
The hard part was finding a challenging mechanic after the basic mechanic was in place. I tried a bunch of strategies here (running to the top, infinite size world, etc). I settled with a time-based level mechanic. It isn't the deepest one, but it's pretty ok for a small game.
Done using ugl. Full source code.